The library
Every numbered deal is the same for every player, so you can replay one, compare times with a friend or come back to the one that beat you.
Klondike (draw 1)
25 deals · checked by the solver
gentlesteadytestingformidableKlondike (draw 3)
15 deals · checked by the solver
gentlesteadytestingformidableFreeCell
32 deals · checked by the solver
gentlesteadytestingformidableYukon
28 deals · checked by the solver
gentlesteadytestingformidableForty Thieves
24 deals · not checked: beyond the solver's reach
gentlesteadytestingformidableCanfield (draw 3)
20 deals · checked by the solver
gentlesteadytestingformidableCanfield (draw 1)
10 deals · checked by the solver
gentlesteadytestingformidableScorpion
24 deals · checked by the solver
gentlesteadytestingformidableSpider (1 suit)
14 deals · checked by the solver
gentlesteadytestingformidableSpider (2 suits)
12 deals · checked by the solver
gentlesteadytestingformidableSpider (4 suits)
10 deals · not checked: beyond the solver's reach
gentlesteadytestingformidable
How the deals were chosen
For each game that our solver can handle, deal #1 is the first shuffle the solver wins, deal #2 the next, and so on. The solver sees every card, including the face-down ones, and its winning line is replayed move by move before a deal is accepted. So every deal marked as checked can be won, though often not by the obvious moves.
Forty Thieves and four-suit Spider are beyond the solver's reach, so their deals are not checked. We describe those from their opening layout and from a simple test play that always takes the most promising move.
Each deal has a difficulty within its own series: gentle, steady, testing or formidable. It comes from how much searching the solver needed, the length of its winning line and how far the simple test play got.