Spider (2 suits), deal #6
testingDeal #6 is one of the harder deals in this series. Our solver won it in a line of 137 moves, so it can certainly be won.
Notes on this deal
- 44 cards start face down; uncovering them comes before tidying.
- Playing without a plan stalls early here: a test play of the most promising moves gets only 0 of 104 cards home.
- 7 useful moves are open from the start. Prefer the ones that turn over a card or free an Ace.
- At one point the solver moves a run of 12 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | A♠ | column 1 | 2♠, column 3 |
| 2 | J♠ | column 2 | Q♠, column 6 |
| 3 | Q♠ | column 2 | K♠, column 5 |
| 4 | A♥ | column 7 | 2♥, column 9 |
| 5 | 10♠ | column 8 | J♠, column 6 |
| 6 | 2♥ +1 | column 9 | 3♥, column 7 |
Spider in a nutshell
Build down regardless of suit, but only same-suit runs move together. A complete King-to-Ace run of one suit leaves the table. Each tap on the stock deals a card to every column.