Spider (2 suits), deal #5
gentleDeal #5 is one of the easier deals in this series. Our solver won it in a line of 143 moves, so it can certainly be won.
Notes on this deal
- 44 cards start face down; uncovering them comes before tidying.
- This deal punishes autopilot. A test play of the obvious moves gets just 0 of 104 cards home before it is stuck.
- 6 useful moves are open from the start. Prefer the ones that turn over a card or free an Ace.
- At one point the solver moves a run of 12 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | 9♥ | column 2 | 10♥, column 9 |
| 2 | 2♠ | column 3 | 3♠, column 2 |
| 3 | 3♠ +1 | column 2 | 4♠, column 3 |
| 4 | A♠ | column 4 | 2♠, column 3 |
| 5 | 7♥ | column 5 | 8♥, column 8 |
| 6 | 8♥ | column 5 | 9♥, column 9 |
Spider in a nutshell
Build down regardless of suit, but only same-suit runs move together. A complete King-to-Ace run of one suit leaves the table. Each tap on the stock deals a card to every column.