Spider (2 suits), deal #4
testingThis Spider deal is rated testing: one of the harder deals in this series. The solver found a winning line of 136 moves.
Notes on this deal
- 44 cards start face down; uncovering them comes before tidying.
- Playing without a plan stalls early here: a test play of the most promising moves gets only 0 of 104 cards home.
- 9 useful moves are open from the start. Prefer the ones that turn over a card or free an Ace.
- At one point the solver moves a run of 11 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | 10♥ | column 2 | J♥, column 5 |
| 2 | 3♠ | column 1 | 4♠, column 2 |
| 3 | 9♥ | column 3 | 10♥, column 5 |
| 4 | 4♥ | column 1 | 5♥, column 3 |
| 5 | 8♥ | column 4 | 9♥, column 5 |
| 6 | 3♥ | column 8 | 4♥, column 3 |
Spider in a nutshell
Build down regardless of suit, but only same-suit runs move together. A complete King-to-Ace run of one suit leaves the table. Each tap on the stock deals a card to every column.