Yukon, deal #10
steadyRated steady, deal #10 is a middling deal for this series. It is winnable: the solver's line takes 39 moves.
Notes on this deal
- 1 Ace lies uncovered at the end of a column, ready to go home with your first move.
- 2 Aces are buried four or more cards deep; the deepest is in column 5, under 7 cards. Plan how to reach it before anything else.
- A King already sits at the head of a column, so that column never needs emptying.
- This deal punishes autopilot. A test play of the obvious moves gets just 3 of 52 cards home before it is stuck.
- 6 useful moves are open from the start. Prefer the ones that turn over a card or free an Ace.
- At one point the solver moves a run of 10 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | 4♣ +4 | column 7 | 5♥, column 4 |
| 2 | 2♦ +2 | column 2 | 3♠, column 7 |
| 3 | 2♥ +1 | column 3 | 3♣, column 7 |
| 4 | 9♦ +8 | column 4 | 10♠, column 3 |
| 5 | 9♣ +6 | column 3 | 10♦, column 5 |
| 6 | 10♣ +2 | column 5 | J♦, column 3 |
Yukon in a nutshell
There is no stock. Build the foundations by suit and the columns down in alternating colours; any face-up card moves with everything on top of it. Only Kings go into empty columns.