Spider (1 suit), deal #10
gentleRated gentle, deal #10 is one of the easier deals in this series. It is winnable: the solver's line takes 109 moves.
Notes on this deal
- 44 cards start face down; uncovering them comes before tidying.
- A test play of the most promising moves gets 52 of 104 cards home before it stalls; the rest needs planning.
- 7 useful moves are open from the start. Prefer the ones that turn over a card or free an Ace.
- At one point the solver moves a run of 12 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | 6♠ | column 1 | 7♠, column 5 |
| 2 | 9♠ | column 1 | 10♠, column 9 |
| 3 | 6♠ | column 1 | 7♠, column 8 |
| 4 | 8♠ | column 3 | 9♠, column 9 |
| 5 | 3♠ | column 4 | 4♠, column 10 |
| 6 | 7♠ +1 | column 8 | 8♠, column 9 |
Spider in a nutshell
Build down regardless of suit, but only same-suit runs move together. A complete King-to-Ace run of one suit leaves the table. Each tap on the stock deals a card to every column.