Klondike (draw 1), deal #13
steadyRated steady, deal #13 is a middling deal for this series. It is winnable: the solver's line takes 124 moves.
Notes on this deal
- 2 of the Aces are in the stock, so an early pass through it pays off.
- This deal punishes autopilot. A test play of the obvious moves gets just 6 of 52 cards home before it is stuck.
- Only 2 useful moves are open at the start, so the first decision matters.
- The solver's line turns the stock 83 times.
- At one point the solver moves a run of 6 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | 4♦ | column 7 | 5♠, column 1 |
| 2 | 8♣ | column 6 | 9♥, column 7 |
| 3 | 6♦ | column 4 | 7♠, column 6 |
| 4 | 9♥ +1 | column 7 | 10♠, column 4 |
| 5 | 4♣ | column 2 | 5♦, column 7 |
| 6 | 5♦ +1 | column 7 | 6♣, column 5 |
Klondike in a nutshell
Build four foundations by suit from Ace to King. In the seven columns build down in alternating colours, move ordered runs together and fill empty columns only with Kings. Turn the stock as often as you like.