Scorpion, deal #10
steadyRated steady, deal #10 is a middling deal for this series. It is winnable: the solver's line takes 52 moves.
Notes on this deal
- This deal punishes autopilot. A test play of the obvious moves gets just 0 of 52 cards home before it is stuck.
- At one point the solver moves a run of 12 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | J♠ +3 | column 1 | Q♠, column 7 |
| 2 | 2♣ +2 | column 3 | 3♣, column 6 |
| 3 | 3♣ +3 | column 6 | 4♣, column 4 |
| 4 | 7♣ | column 6 | 8♣, column 4 |
| 5 | 7♥ +1 | column 6 | 8♥, column 3 |
| 6 | 9♦ | column 6 | 10♦, column 3 |
Scorpion in a nutshell
Build down in suit; any face-up card moves with everything on it, and only Kings go into empty columns. Finished King-to-Ace runs leave the table. The three stock cards are dealt once.