FreeCell, deal #25
testingRated testing, deal #25 is one of the harder deals in this series. It is winnable: the solver's line takes 73 moves.
Notes on this deal
- This deal punishes autopilot. A test play of the obvious moves gets just 2 of 52 cards home before it is stuck.
- The solver's line parks a card in a free cell 11 times and fills an empty column 9 times.
- At one point the solver moves a run of 6 cards in one go.
Stuck? The solver's first moves
These are the first moves of the solver's winning line, with automatic moves to the foundations switched on.
| # | Card | From | To |
|---|---|---|---|
| 1 | J♦ | column 6 | free cell |
| 2 | 4♣ | column 1 | 5♥, column 3 |
| 3 | 7♦ | column 2 | 8♠, column 5 |
| 4 | Q♦ | column 2 | K♠, column 7 |
| 5 | 8♠ +1 | column 5 | 9♦, column 6 |
| 6 | 9♦ +2 | column 6 | 10♣, column 4 |
FreeCell in a nutshell
All cards are face up. Build the foundations by suit from Ace, build the eight columns down in alternating colours, and use the four free cells to hold one card each. Any card may fill an empty column.