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Patience Parlour
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Reading a deal before your first move

Before the first move: where the Aces are, how many cards are hidden, which columns can empty and what the stock holds. A practical guide for Klondike, FreeCell and other patience games.

Most lost games of patience are lost in the first dozen moves, long before anyone notices. A minute spent reading the deal is the cheapest improvement there is.

1. Find the Aces

Look for every Ace and count the cards lying on it. An Ace at the end of a column is a gift. An Ace under five cards is the main problem of the deal, and the first plan should be how to reach it. On our numbered deal pages this is the line "Aces under other cards".

2. Count the hidden cards

In Klondike, Yukon, Scorpion and Spider some cards start face down. Columns with many hidden cards deserve your attention first, because every hidden card you turn over gives you new choices. In Klondike the seventh column hides six.

3. Look for a column you can clear

An empty column is the most valuable space on the table. Find the shortest column and ask what it would take to clear it, and what you would put there: in Klondike, Yukon and Scorpion only a King may go in.

4. Check what is already built

Sometimes a few cards already lie in order. In Spider and Forty Thieves, cards of the same suit next to each other are worth keeping together.

5. Count the moves open to you

If only one or two useful moves are open, the first decision matters a lot; look a few moves ahead before you choose. If there are many, prefer the ones that turn over a card or free an Ace.

6. Only then turn the stock

In games with a stock, play the columns first. The stock is a supply of new cards; turning it too early often buries a card you could have used.

Try it on a numbered deal

Every page in the library lists these points for its deal: buried Aces, hidden cards, open moves and, for the checked deals, the first moves of the solver's winning line. Read the notes, plan, then play.

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